![]() One way or another, the game’s coming this November, so keep an eye out. With the attention of large Mac audience at stake - one that’s already familiar with Pangea’s attractions - Greenstone has yet to make a final decision about publishing the game under the Pangea banner or working with a publishing partner. Many families who own iMacs and iBooks have kept Bugdom installed since they bought their systems, too. Schools have taken advantage of Pangea’s liberal educational site-license deals in the past, which has in turn made the game a continuous attraction to students moving through schools years later. The original Bugdom game is still available for sale, now as a shareware title direct from Pangea. Pangea released a Truform patch for its 2001 release Otto Matic, as well. Greenstone is also investigating more graphics chip-specific features of various Mac configurations, such as ATI’s Truform - a smoothing technology supported on some Radeon graphics cards. ![]() This is the result of a design decision to use higher-resolution 32-bit textures in the game, as well as special effects like multitexturing and fog. He added that the difference is that it needs a lot more memory and more 3D graphics processing capabilities, as well. “Oddly enough, the CPU horsepower of Bugdom 2 isn’t that much higher than for Bugdom,” said Greenstone. Mac OS 9 users will need at least 128MB RAM, and Mac OS X users will need 196MB. The preliminary minimum configuration calls for a 266MHz G3-equipped Mac and at least a RAGE 128 graphics system equipped with 8MB RAM. The game will have slightly steeper system requirements than the company’s past efforts, but they’re still very modest compared to some A-list Mac game releases. Pangea is making Bugdom 2 for Mac OS 9 and Mac OS X. ![]() He explained that the original Bugdom wasn’t fit for “Carbon” treatment that would have let the game run natively under Mac OS X. ![]() “I guess OS X is the main reason we ended up doing Bugdom 2,” Greenstone said. ![]()
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